.SpaceVR was an interdisciplinary project I go to work on for my User Interface design class, with students from the Industrial Engineering department here at UW. Over a 10 week period, we were tasked with designing a Virtual Reality program that would allow students to explore and learn about space. In order to scope down the project into something we could feasibly accomplish in 10 weeks, we decided to focus on how we could leverage the immersion offered by VR to help Aeronautics and Astronautics Engineering students to quickly grasp large, difficult concepts such as orbital dynamics and spacecraft control surfaces. We also chose to incorporate a tool that would allow these students to rapidly prototype spacecraft digitally, so that they could test for flight performance without actually investing time and money in physical fabrication. I served as the lead designer for the project, and also assisted with initial user research and usability testing sessions. Below is a full write-up of the process that my team undertook over the 10 week course, under the direction "The Grandfather of VR and AR", Professor Tom Furness.